Sound exercise evaluation
In this video we used the sound bridge, the scene that we used this in was when Hayden and Taju was running i used the sounds bridge for that scene and to over lap into the next scene when Taju was running in to the next room for speak on the phone. The reason that i did this was because then the music did not cut out but slowly went into the other scene and then cut out making it more effective
Not only this but i also used a contrapuntal sound within this scene, how i did this was by using a opera song when Hayden and Taju was running to make it effective and show fear. the way this made it a contrapuntal sound was because it was a fearful and action shot, whereas, the music was a opera and relaxing sound meaning that the music did not match the scene, making it a contrapuntal sound.
We also used a sounds track which was non-diegetic, the way we did this was because when Taju was walking listening to the music the audience could hear the music playing but Taju could not hear the music. This scene was also on screen scene as you can see everything that is going on in the screen and you can hear everything that is going on in that scene. The music that was playing when Taju was walking listening to it was a parallel sound, the reason for this is because the music matched the scene, because we was just hearing the music out loud to what he was listening to. Whereas, when Hayden and Taju are running the music doesn't.
Throughout the whole of the video we use diegetic sounds, this is because you are able to hear Hayden and Taju speak, and you can see that it is coming from both their mouths. which represents the world of text.
Therefore, in the last scene you will see that we use an off-screen sound, the way that we did this was by focusing the camera on Taju black jumper meaning that you was not able to see him, however, you was able to hear what he was saying making it off-screen as you can do see the source of the sounds. Not only was it just Taju speaking we also did mobile dialling and a phone ringing so that you could understand what was going on without seeing it for yourself. After this we then zoomed out and went to on-screen so you could see Taju speaking and could see then where the sounds was coming from.
What we had to make sure we used:
- Non-Diegetic - Audience can hear but character's can not (outside of the world of text), such as sound tracks, captions, titles, subtitles.
- Diegetic - Both audience and characters can hear it, (refer's to the world of text) such as sound effects, music with a sound e.g. Radio.
- Off screen sounds - Audience are not able to see the source of the sound.
- On screen sounds - Audience are able to see the source of the sound.
- Parallel sounds - Music that matches the action that is going on in the video.
- Contrapuntal sounds - Music that does not match the action that is going on in the video.
Scenes:
Scene 1: Diegetic sound - there was little sound but you was able to see where it was coming from as it was outside, On screen sounds - as you was able to see what was going on and you could see Hayden walk past.
Scene 2: Non-Diegetic sound - there was music playing but only the audience could hear that and the characters could not, On screen sounds - as you are able to see where the sound is coming from, which is the ear phones. Parallel sounds - This is because it matches the action that is happening within this scene. Sound bridge - this is used because the music goes into Scene 3 to carry on the music that Taju is listening to.
Scene 3: Diegetic sound - this is because you can hear Hayden and Taju speaking to each other and you can see the source of the sound which is their mouths. On-screen sound - you can see the two boys speaking. Parallel sounds - the music matches the action at the start of the screen. Contrapuntal - the music at the end of the scene does not match the action that is going on. Sound bridge - at the start of the scene their is one from Scene 2 - 3 and at the end of the scene there is another from Scene 3 - 4.
Scene 4: Diegetic sound - this is because the audience and the characters can hear where the sound is coming from. Off-screen sound - as the audience is not able to see the source of the scene but they are able to hear the sounds. Contrapuntal - at the start of the scene because the music that is playing dose not match the action. Parallel - when the phone is dialled and then rings it goes with the cation that is going on in this part of the scene. Sounds bridge - as the sound from Scene 3 over laps into scene 4.
Why we chose to do this?
I believe that is video was successful the reason for this is because you are able to understand all what is going on within the video and it is easy to understand, not only this you are able to keep track of what is happening and the extra added things such as the music over the top of the video allows the audience to understand it a bit more and to see the fear and excitement within the video.
The reason we chose to use these sounds was because when Taju was walking with the headphones in you it allows the audience to see what he is listening to and makes you feel like you are in his shoes as you can hear him listening to. Therefore, it is more effective to the audience and more realistic.
The reason we chose the opera music in the running scene is because you are able to see that something is going to happen and the opera music builds up the tension and makes the audience think what is going to happen.
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